Split Seam when Importing a Scupltmap

If, as happens to us all once in a while, you import a sculptmap that has been made in a different application into blender and find that it has a big old split down one side, try this:

  1. Add a plain, unmodified sculpty with the same stitching type as the one with the split.
  2. Add a multires or two so that it has about the same number of verts as the original with the split.
  3. Select it in Edit Mode and go to Mesh => Scripts => Update from Sculpty

If that makes no sense at all, Gaia Clary who wrote the tutorial explains it beautifully, with video, here: http://blog.machinimatrix.org/fix-the-gap/


About Miller

I live in Second Life with my shoulder pet Logan. I write code for her and I sometimes greet people in the Virtual Kennel Club Dog Park at Turing Isle: http://slurl.com/secondlife/Turing Isle/128/126/27/ I also write in my own Blog at http://miller.logspark.com and sometimes even on FB.
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