MeshMaxConcurrentRequests

SL Viewer -> Advanced Menu -> Debug Settings -> MeshMaxConcurrentRequests

The description says “Number of threads to use for loading meshes”. Apparently if you can’t see all of a mesh build, or maybe someone’s hair is missing or something, increasing this setting might enable you to see more. I have no idea whether it works, it was just something I saw in a discussion one of the Blender groups.

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About Miller

I live in Second Life with my shoulder pet Logan. I write code for her and I sometimes greet people in the Virtual Kennel Club Dog Park at Turing Isle: http://slurl.com/secondlife/Turing Isle/128/126/27/ I also write in my own Blog at http://miller.logspark.com and sometimes even on FB.
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